A new Demoscene animation in development

I recently began playing around with Octane’s Scatter feature.  Starting out with a few basic tubes connected between tower shapes, adding displacement textures before scattering with Octane across a plane.  It led to a still image render and then to an animation.  I rendered a one minute sequence, uploading to youtube.  I’m now working on a longer version with improved textures and lighting.  It’s a very slow process.  There are 4000 frames and each frame takes approximately two minutes to render.

This first animation is too dark.  Improved lighting for the next version.

Screenshots before and after improved lighting and textures.

octane scatter


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