Raphael Baker

Freelance 3D Cinema 4d artist with a strong interest in abstract 3d geometry.  I’ve recently expanded my software tools to include Otoy’s amazing Octane GPU renderer in order to speed up my workflow.

My journey into 3D rendering began in the 1990’s with early modeling packages such as “Imagine” and “Real3d” as well as the first version of 3D-Studio (before Microsoft Windows emerged).

Over the past few years my focus has been on generating “still” 3D imagery.  That is set to change in 2017 as I expand into 3D animation.

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